+Oracle - Specializes in Divination through cards, runes, pendulums and planchettes. These tools are common ones found on anyone focusing on this major. Oracles are known for creating Oracle cards to give or trade.
Oracle cards: Cards created by all Magi for spells, duels, and displays of grandeur. They are styled, usually, like tarot cards and oracle cards we know. However, the art and card depend on the Magi, the artist and the detail.
Cards come in three designations: Simple: These are basic and starting cards. They're easy enough for any Magi to use as it can be anything from a rune, a symbol, or even stick figures. Because of the simplistic art, it is quicker to charge these cards and also quick to play in a match. Detailed: These cards have A LOT more detail to be used for a reading. What started as a simple structure, evolved or is created, into something with a bit more story in its art. A little more to grab on to during a reading. These cards are usually in black and white. They are moderately easy to charge and easy to use on the altar. Intricate: Extreme detail and colors, these cards almost always require an Oracle to assist in their creation. They can be rare and hard to come by as they require a full moon rotation in order to charge. They are quick to use, but once they are, the art vanishes. They can only be used again once the art is back. This could mean it can't be used again in the battle, or even battles to come. Magi can, and will, have multiple decks. They will design their own backs or commission it from others. Oracles of the Starling Academy are usually in high demand as Elves will meet with them for consultations on art and designs for a card, or cards, they want made. |
Fortune Telling:
-Each participant (usually two, sometimes singular if they're just displaying their powers) will shuffle their deck. (Deck size is predetermined based on their bracket)
-They both of their own spreads they have designed to use with their MUSE or Familiar (Familiar cards can have up to two muses, and then cards representing regular animals or mythical ones.) The Familiar card starts face up on the altar (playing field) as is immediately available if chosen.
-Some Magi will wait to bring out their familiar if they know they have a card that requires it to be revealed.
-After cards are all pulled in order of the spread, and placed on the altar, whoever's spread has the least amount of cards, starts first. If both have the same (brackets will also determine spread size) amount of cards, then the closest birthday wins the coin toss.
-The Magi MUST follow the order they created their spread in and designate each card pulled to be placed in that order.
-First card is flipped over OR a MUSE/Familiar card activated.
-There is a magic field the familiars are bound to for battle.
-Depending on the card flipped, the Magi will have a few options. All card will affect the familiars or battlefield when played.
-Goal: Attack the other familiar until it stops glowing.
-Goal: tournament style, where they're being judged for their finesse and technique with their cards and readings.
-Reading a card: The Magi bases their reading off of the art on the card, their familiar, the other familiar, and other cards in play like you would do with a tarot card reading, but the more creative they are, the better the battlefield and advantage they have once the cards come together to interact with the story being told.
-Once a Magi completes their reading of that card, or on another turn, completes sewing the story together for their action in battle, it is now the opponents turns.
-Each participant (usually two, sometimes singular if they're just displaying their powers) will shuffle their deck. (Deck size is predetermined based on their bracket)
-They both of their own spreads they have designed to use with their MUSE or Familiar (Familiar cards can have up to two muses, and then cards representing regular animals or mythical ones.) The Familiar card starts face up on the altar (playing field) as is immediately available if chosen.
-Some Magi will wait to bring out their familiar if they know they have a card that requires it to be revealed.
-After cards are all pulled in order of the spread, and placed on the altar, whoever's spread has the least amount of cards, starts first. If both have the same (brackets will also determine spread size) amount of cards, then the closest birthday wins the coin toss.
-The Magi MUST follow the order they created their spread in and designate each card pulled to be placed in that order.
-First card is flipped over OR a MUSE/Familiar card activated.
-There is a magic field the familiars are bound to for battle.
-Depending on the card flipped, the Magi will have a few options. All card will affect the familiars or battlefield when played.
-Goal: Attack the other familiar until it stops glowing.
-Goal: tournament style, where they're being judged for their finesse and technique with their cards and readings.
-Reading a card: The Magi bases their reading off of the art on the card, their familiar, the other familiar, and other cards in play like you would do with a tarot card reading, but the more creative they are, the better the battlefield and advantage they have once the cards come together to interact with the story being told.
-Once a Magi completes their reading of that card, or on another turn, completes sewing the story together for their action in battle, it is now the opponents turns.